Unity Certified Associate: Game Developer Exam Prep
Free practice questions

Free AGD Practice Questions

10 exam-style questions with answers and explanations, straight from our 1,030-question bank. Tap an answer to check yourself. When you're ready, take the scored version in the free practice test.

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The AGD exam has 100 questions and runs 1 hour 30 minutes.

These 10 free AGD questions are organized by exam domain, so you can see how each part of the Unity Certified Associate: Game Developer blueprint is tested. Reveal the answer and explanation under each question.

Domain 1: Animation

Question 1

An Animator's Idle-to-Run transition has one condition: Speed > 0.1. Has Exit Time is enabled at 0.75, and the transition uses a fixed 0.2-second blend. The Animator window confirms that Speed rises above 0.1 promptly, but the transition waits for the Idle clip to reach its exit point. The designer wants the blend to begin as soon as the condition becomes true, without altering the clip or blend speed. What should change?

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Correct answer: C - Clear Has Exit Time on the Idle-to-Run transition.

Domain 2: Asset Management

Question 2

The edit history for a Guard prefab is: Original asset: maxHealth = 100; detectionRadius = 10. Commander instance: maxHealth overridden to 300; detectionRadius not overridden. Revised asset: maxHealth = 120; detectionRadius = 15. No script changes either field. After Unity propagates the asset revision, which values does the commander instance use?

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Correct answer: A - maxHealth = 300; detectionRadius = 15.

Domain 3: Audio

Question 3

A passing hovercraft's engine rises in pitch as it approaches the listener and falls in pitch as it recedes. Its AudioSource Pitch remains 1, no script changes the audio settings, and Spatial Blend is 1. The sound director wants to remove this motion-related pitch shift while retaining positional panning and distance attenuation. Which AudioSource adjustment fits the request?

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Correct answer: B - Set Doppler Level to 0.

Domain 5: Employment Preparedness

Question 4

An artist receives written permission to use specified released-game screenshots and an approved description of their contribution in a portfolio. The NDA still prohibits sharing unreleased assets and source files. A recruiter asks for a portfolio breakdown. Which response demonstrates the artist's work within the permission already granted?

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Correct answer: A - Submit the authorized screenshots with the approved contribution description.

Domain 6: Game Art principles

Question 5

An NPC's LOD Group selects detail solely from its relative screen height: LOD0 at 0.50 or above; LOD1 from 0.25 to below 0.50; LOD2 from 0.08 to below 0.25; culled below 0.08. With no cross-fading, the perspective camera widens its field of view without moving. The NPC's relative screen height drops from 0.42 to 0.18. What result should the artist expect?

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Correct answer: D - LOD2 is selected, although the camera-to-NPC distance is unchanged.

Domain 9: Lighting

Question 6

In Unity's Built-in Render Pipeline, a corridor's static surfaces receive baked indirect lighting, including diffuse color bleed from red walls. A moving character using the Standard Shader receives real-time direct light correctly but lacks that diffuse bounced light. The character must stay movable, and the team wants to reuse the baked lighting rather than calculate the bounce in real time. What should be introduced along its route?

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Correct answer: B - A baked Light Probe network, with the character renderer set to sample it.

Domain 10: Materials and Effects

Question 7

The art direction for a magical bridge calls for a continuous fade until the whole object, including reflective highlights, disappears. The bridge uses the Built-in Render Pipeline's Standard Shader. With Transparent mode selected, lowering Albedo alpha to zero leaves highlights visible. Which rendering mode matches the requested disappearance effect?

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Correct answer: C - Fade

Domain 12: Physics

Question 8

A reproducible 3D physics test has this setup: Sensor: enabled BoxCollider, Is Trigger enabled, OnTriggerEnter(Collider other) in its script. Crate: enabled BoxCollider, Is Trigger disabled. Both GameObjects are active. Neither object nor its parents have a Rigidbody; their layers interact. The colliders remain overlapped for several physics steps without a trigger callback. The sensor must remain unaffected by gravity and collision forces. Which change supplies the missing requirement?

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Correct answer: A - Add a kinematic Rigidbody to the sensor.

Domain 13: Programming

Question 9

A drone without a Rigidbody moves farther each second on a high-frame-rate computer. Its Update() method contains the line below. The float speed is intended to represent world units per second; Time.timeScale is 1, and nothing else moves the drone. Which replacement makes that interpretation of speed hold as the frame rate changes? transform.position += Vector3.forward * speed;

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Correct answer: D - transform.position += Vector3.forward * speed * Time.deltaTime;

Domain 16: User Interface

Question 10

Keyboard Submit activates a uGUI menu's Play button, but pointer clicks do not. The failure began when a decorative sibling Image was added above the button. The Image overlaps it and has Raycast Target enabled. The EventSystem, input module, and Canvas GraphicRaycaster are functioning. The decoration must remain visible in front of the button. Select the repair that preserves both the artwork and pointer interaction.

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Correct answer: B - Clear Raycast Target on the decorative Image.

The rest of the AGD blueprint

The AGD exam also covers these domains. Drill them in the full free practice test:

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